Fab@School Maker Studio
With Fab@School Maker Studio, you can implement STEAM (Science, Technology, Engineering, Math + Arts) projects that address multiple standards, including the following.
- 3-5 ETS1-1 Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
- 3-5 ETS1-2 Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
- 4-PS3-2 Make observations to provide evidence that energy can be transferred from place to place by sound, light, heat, and electric currents.
- 4-PS3-4 Apply scientific ideas to design, test, and refine a device that converts energy from one form to another.
- MS-ETS1-1 Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
- MS-PS2-3 Develop a model to describe that when the arrangement of objects interacting at a distance changes, different amounts of potential energy are stored in the system.
Common Core Math Standards
- MP.5 Use appropriate tools strategically
- 4.OA Use the four operations with whole numbers to solve problems.
- 4.G.A.2 Classify two-dimensional figures based on the presence or absence of parallel or perpendicular lines, or the presence or absence of angles of a specified size. Recognize right triangles as a category, and identify right triangles.
Common Core Literacy Standards
- ELA-Literacy.RST.6-8.3 Follow precisely a multistep procedure when carrying out experiments, taking measurements, or performing technical tasks.
- ELA-Literacy.RST.6-8.4 Determine the meaning of symbols, key terms, and other domain-specific words and phrases as they are used in a specific scientific or technical context relevant to grades 6-8 tests and topics.
- ELA-Literacy.RST.6-8.7 Integrate quantitative or technical information expressed in words in a text with a version of that information expressed visually (e.g., in a flowchart, diagram, model, graph, or table.
ISTE Standards * Students
- 1. Creativity and Innovation: Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.
- 4. Critical thinking, problem solving, and decision making: Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.
- 6. Technology operations and concepts: Students demonstrate a sound understanding of technology concepts, systems, and operations.
Virginia Standards of Learning
- Physical Science 2010 Standards of Learning Goal #7: Develop scientific dispositions and habits of mind including: respect for historical contributions.
- PS.1m Models and simulations are constructed and used to illustrate and explain phenomena.
- PS.11 The student will investigate and understand basic principles of electricity and magnetism.
2016 Massachusettes Digital Literacy and Computer Sciences:
- 3-5.CT.e.2 Identify the concepts, features, and behaviors illustrated by a simulation (e.g., object motion, weather, ecosystem, predator/prey) and those that were not included.
- 3-5.CT.a.1 Use numbers or letters to represent information in another form (e.g., secret codes, Roman numerals, abbreviations).
- 4-PS3-2. Make observations to show that energy can be transferred from place to place by sound, light, heat, and electric currents.
- 6-8.CT.e.2 Use and modify simulations to analyze and illustrate a concept in depth (e.g., light rays/mechanical waves interaction with materials, genetic variation).
- 6-8.DTC.a.4 Individually and collaboratively use advanced tools to design and create online content (e.g., digital portfolio, multimedia, blog, webpage).
- 6-8.DTC.c Research
- 6-8.CT.e.3 Select and use computer simulations, individually and collaboratively, to gather, view, analyze, and report results for content-related problems (e.g., migration, trade, cellular function).
- 9-12.DTC.c Research
- 9-12.CT.e Modeling and Simulation
2016 Massachusettes Science and Technology/Engineering Standards
- HS-ESS3-2. Evaluate competing design solutions for minimizing impacts of developing and using energy and mineral resources, and conserving and recycling those resources, based on economic, social, and environmental cost-benefit ratios.* Clarification Statement: Examples include developing best practices for agricultural soil use, mining (for metals, coal, tar sands, and oil shales), and pumping (for petroleum and natural gas)
- HS-ESS3-3. Illustrate relationships among management of natural resources, the sustainability of human populations, and biodiversity.
- HS-ETS1-1. Analyze a major global challenge to specify a design problem that can be improved. Determine necessary qualitative and quantitative criteria and constraints for solutions, including any requirements set by society.* Clarification Statement:· Examples of societal requirements can include risk mitigation, aesthetics, ethical considerations, and long-term maintenance costs.
- HS-ETS1-4. Use a computer simulation to model the impact of a proposed solution to a complex real-world problem that has numerous criteria and constraints on the interactions within and between systems relevant to the problem.*
- HS-ETS1-5(MA). Plan a prototype or design solution using orthographic projections and isometric drawings, using proper scales and proportions.*
- HS-ETS1-6(MA). Document and present solutions that include specifications, performance results, successes and remaining issues, and limitations.*